Activating this item from your Pip Boy will return the motorcycle to the last place you rode it. After your first ride an item called is placed in your Aid inventory. You just can’t seem to find it where you left it. Occasionally because of technical problems you may lose your motorcycle. Recovering a Lost Motorcycle (New Feature) So to avoid these problems keep your motorcycle in good condition. Once successfully started the damage counter is reset. You can try riding it again but each time it fails to start the damage sustained increases. If this happens your motorcycle will sustain some damage. WARNING: A poorly maintained motorcycle may not start. This simply means that you’ll have to get its condition back up above zero before you can ride it again. Superior engineering insures that your vehicle won’t break down in mid-journey but you may arrive at your destination with the Explorer’s condition below zero. You’ll have to replenish this reserve before using the bike again.
Note that the Explorer has a special fuel reserve so you will always arrive at your destination but you may arrive with negative fuel in the tank. Note that you can only ride the motorcycle if it has fuel and its condition is greater than zero (see the FUEL and MAINTENANCE sections below). You can adjust the carrying capacity of your motorcycle using the Configure Options menu described below under CONFIGURATION. As long as your inventory doesn’t exceed the Explorer’s carry capacity (i.e., weight limit) you can ride it. As your carrying capacity increases so does your motorcycle’s carrying capacity. Your Explorer comes from the factory with a carrying capacity of twice your Carry Weight. You can only travel to previously discovered locations. This brings up your Pip Boy to select you destination from the World Map. Select Ride from the menu to ride your motorcycle.
FALLOUT 3 IMMERSION MODS MANUAL
The Wasteland Explorer - Motorcycle Manual Traveling to unvisited locations is more expensive compared to known locations.
FALLOUT 3 IMMERSION MODS MOD
The mod has been tweaked to improve follower behavior when traveling this way, as well as increasing the costs for traveling. NPC's outside of the major towns will provide a fast travel service for modest fee between a set of locations. In addition this module includes a "morrowind" style fast travel system where you can hire NPC's to escort you between major settlements. The motorcycle requires fuel and parts to keep ir running, and can be upgraded with saddlebags, a GPS unit, and other amenities. This mod disables the normal-fast travel system, and instead requires you to use the motorcycle for your fast travel needs. This module provides an altenative fast travel mechanism based arounfdthe use and maintenance of the "wasteland Explorer," a pre-war motorcycle waiting for a new rider. FWE Includes an option to disable fast travel through the FWE Control Panel under "Immersion Settings > Fast Travel"Īs an alternative to just disabling fast travel, the "Alternative Travel" module can be used.